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30
Sep
Critical Point
Sneak Peek at STREETS!
 
CP:Incursion is looking for artists to come and work on our newest level, Streets!

Profile
____________________________________________

Name:
Streets

Status:
In progress

Location:
Munich (Central) - Germany

Scenario:
Intelligence has reported a group of well trained Mercenary's have been hired to do a bombing attack in Central Munich. Special Forces are called in to dispose of this threat.
                
Objectives:  

- Plant the bomb in one of two locations and withhold attacks from the Special Forces until detonation.



- Avoid allowing the Mercenary's to plant the bomb at all costs. Should they be successful, defuse the bomb and prevent the slaughter of innocent people. Or eliminate all enemy's before the bomb is planted.

____________________________________________

About
  
Streets is currently in development by our level designer Jonathan Gorr. He is making excellent progress since he joined our team 6 months ago and has been working like a machine. The Level is coming along brilliantly, giving us a positive boost and the community a brand new map soon!

The modelling and texturing process is supervised by 2 art directors. They are both very experienced and give useful feedback and tips throughout production.

We are now at a point in time where we need more dedicated environment artists to help with asset and scene creation. The level is located in Central Munich and the architecture ranges from historical to modern dwellings, creating a striking and stunning atmosphere.


______________________________

W.I.P (lighting e.t.c. not final !)

Corridor


http://criticalpointgame.com/assets/images/misc/StreetsCorridor.png

German Building

http://criticalpointgame.com/assets/images/misc/Streets8.png

http://criticalpointgame.com/assets/images/misc/Streets11.png

Beer Garden

http://criticalpointgame.com/assets/images/misc/beergarden.png

Trashcan & tree bench Textures

http://criticalpointgame.com/assets/images/misc/StreetsTrashcan.png

http://criticalpointgame.com/assets/images/misc/Treebench.png
You must be able to create UV map models, produce high polygon versions of objects
and bake normal maps, be able to create diffuse and specular maps and be able to texture.


http://criticalpointgame.com/assets/images/misc/beergarden2.png

CP-Bodyshop

http://criticalpointgame.com/assets/images/misc/Bodyshop.png

http://criticalpointgame.com/assets/images/misc/Streets7.png

Bus stop
H&K 121 by Ben "Luchador" Colclough

http://criticalpointgame.com/assets/images/misc/ScreenShot00018.png

This is our debut release of our heavy HK121 machine gun! We will be showcasing more of this to you soon.
E-Mail: Boring@Langweilig.de Boring
#1 - 02.10.2013 - 20:11
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erstellt am: 02.10.2013 - 20:11
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